- Sally Face Larry maze guide: Use the wind direction to choose the correct doors.
- Door route: Enter the right door, then the middle door, then the left door.
- Button order: Step on buttons 5, 4, 3, 4, 3, 2, 3, 2, 1.
- Final action: Pull the lever, move right, and leave through the third door.
- Safety tip: Pause between rooms if the camera monster is pressuring you.
Sally Face Larry Maze Guide
The Larry maze in Sally Face Episode 3 is a navigation and timing puzzle inside the cult dungeon. The correct route is guided by the frightening wind sounds rather than a visible map. Follow the door order carefully, then complete the button sequence before pulling the lever.
Video Highlights:
- The cult dungeon contains multiple rooms, traps, levers, and branching doors.
- Larry’s maze uses environmental sound as the main navigation clue.
- The button room requires a specific sequence from the numbered floor panels.
- Solving the route opens the way toward the central area of the dungeon.
The most important rule is to avoid treating every room as interchangeable. Several rooms look similar, including empty chambers and rooms with damaged pillars or spikes. The sound cue is more reliable than trying to memorize visual details during the chase.
| Puzzle stage | What to follow | Correct result |
|---|---|---|
| Door maze | Scary wind noises | Right, middle, left |
| Transition | Continue walking left | Reach the button room |
| Button puzzle | Numbered floor panels | 5, 4, 3, 4, 3, 2, 3, 2, 1 |
| Exit mechanism | Nearby lever | Opens the route forward |
| Final exit | Walk right and check doors | Leave through the third door |
If you lose track of the room layout, stop moving and listen. The maze’s wind cue is the intended guide, so rushing toward a random door can send Larry back through the wrong branch.
Before Entering Larry’s Route
Larry’s maze appears after the group reaches the deeper cult area beneath the apartments. Completing the preceding interactions makes the route available and helps prevent confusion when the characters split up.
Before committing to the maze, make sure you have completed the major cult-dungeon actions:
Prepare the Area
- Inspect the torn carpet in the second bedroom.
- Use the Gear Boy on the light to the right.
- Speak with Todd after examining the area.
Restore the Light
- Travel left through the dungeon.
- Pick up the light bulb.
- Place it in the nearby lamp.
- Use the Gear Boy again.
Open the Passage
- Walk far right past Todd.
- Inspect the chest for a missing page.
- Return left.
- Pull the right lever, then the left lever twice.
- Step on the button.
The order of the levers matters for progressing through the dungeon section. If you pull the wrong lever or leave the area too early, review the room interactions before restarting the maze. The episode guide also warns that some actions create a point of no return earlier in the school section, so optional exploration should be completed before advancing the main story.
| Preparation task | Location or clue | Why it matters |
|---|---|---|
| Inspect the torn carpet | Bedroom 2 area | Reveals the next interaction point |
| Use the Gear Boy | Light near the right side | Exposes hidden information |
| Collect the bulb | Far-left dungeon area | Needed to activate the lamp |
| Inspect the chest | Beyond Todd, on the right | Provides a missing page |
| Pull the levers | Return route after the chest | Opens the next passage |
Complete optional letters, Gear Boy interactions, and side objectives before moving into the deeper story route. Some later transitions may prevent an easy return to earlier rooms.
Larry Maze Door Sequence
Once Larry enters the maze, use the sound of the wind to identify the intended path. The reliable route is right door, middle door, left door, followed by a walk to the left.
Do not substitute the door order based on the appearance of nearby rooms. The dungeon repeats visual patterns, and a room with spikes, an empty floor, or a damaged structure may not be the next destination. Sound is the puzzle’s primary clue.
Choose the Right Door
At the first door split, select the door on the right. Continue into the next chamber and avoid wandering through side rooms unless the route clearly requires it.
Choose the Middle Door
At the next choice, enter the middle door. Keep listening for the scary wind cue and do not assume the most visually distinctive doorway is correct.
Choose the Left Door
At the third door decision, select the left door. This completes the main door pattern for Larry’s section.
Walk Left to the Button Room
After leaving the third door, continue walking left. The next area contains the numbered floor buttons.
The door sequence can be summarized as follows:
| Decision | Door choice | Movement afterward |
|---|---|---|
| First split | Right | Continue to the next door |
| Second split | Middle | Follow the wind cue |
| Third split | Left | Enter the next chamber |
| After the third door | No new door choice | Walk left to the button room |
If the route does not lead to the button area, retrace the sequence instead of experimenting with every visible room. The intended order is short, and restarting the route is usually faster than trying to map every duplicate chamber.
The correct Larry route is right, middle, left, then left. Reaching the numbered button chamber confirms that the door choices were successful.
Button Puzzle and Exit Route
The button room is the second half of Larry’s maze. The floor panels are numbered from 1 to 5, and the required sequence moves back and forth across the room. Enter the sequence exactly as shown:
5, 4, 3, 4, 3, 2, 3, 2, 1
The numbers refer to the button labels, not the number of times each button must be pressed. Step on each panel once in the listed order.
| Step | Button | Positioning idea |
|---|---|---|
| 1 | 5 | Begin at the far end of the numbered row |
| 2 | 4 | Move one panel toward the center |
| 3 | 3 | Continue inward |
| 4 | 4 | Move back toward the higher-numbered side |
| 5 | 3 | Return to the center |
| 6 | 2 | Move toward the lower-numbered side |
| 7 | 3 | Step back toward the center |
| 8 | 2 | Return to the lower side |
| 9 | 1 | Finish at the lowest-numbered panel |
After the ninth button, pull the lever. Then walk right and exit through the third door. The lever is part of the completion sequence, so do not assume the button puzzle is finished as soon as the final panel is activated.
Finish the button sequence and pull the lever before committing to the exit. Walking away too soon can make the route unclear and may force you to repeat the puzzle.
Troubleshooting the Button Room
If a panel does not appear to respond, check your movement rather than immediately changing the sequence. Larry may need to step fully onto the panel, and the numbered order must remain intact.
Use these recovery habits:
- Pause before moving to the next number.
- Confirm that Larry has fully crossed onto the intended panel.
- Avoid adding an extra step between listed numbers.
- If the room does not progress, retry the exact sequence from the beginning.
- After the lever activates, move right and test the third door.
Larry Maze Completion Checklist:
- Enter the right door at the first split
- Take the middle door at the second split
- Use the left door at the third split
- Walk left to the numbered button room
- Step on 5, 4, 3, 4, 3, 2, 3, 2, 1
- Pull the lever and exit through the third door
After the Maze and Optional Progress
Solving Larry’s maze advances the cult-dungeon story and reconnects the group as they continue searching for Ash. The surrounding episode also includes hidden letters, Gear Boy interactions, and other optional discoveries. These collectibles are separate from the basic maze solution, but they are worth checking before leaving the dungeon.
The episode guide lists eleven missing pages across the chapter. The later cult section contains pages numbered 9, 10, and 11, while earlier pages can be collected around the school, Addison Apartments, and the Gear Boy side areas.
| Optional objective | Recommended timing | Key detail |
|---|---|---|
| Missing Page 9 | During the cult section | Inspect the chest beyond Todd |
| Missing Page 10 | After the long button route | Use the Gear Boy on the lights and speak with the figure |
| Missing Page 11 | Near the final dungeon route | Inspect the floor object, then move right |
| Gear Boy interactions | Before leaving each area | Check suspicious lights, stains, and objects |
| Journal reading | Before the final departure | Read collected pages while access remains available |
The same guide records additional optional achievements, including Clumpy, Atonement, Dead Potato, and Messenger. Some require items to be used in a particular order. For example, giving Ash the sticky tack too early can prevent the Clumpy achievement, so preserve that item for the later poster interaction.
If you are collecting pages or achievements, inspect every suspicious object before advancing the main story. Keep the sticky tack available until the poster interaction in Rob’s area.
For a room-by-room reference, see the Sally Face Episode 3 full guide on Steam Community. Use it alongside this route when you want the maze solution plus collectible and achievement requirements.
Q: What is the correct Sally Face Larry maze guide route?
Choose the right door first, the middle door second, and the left door third. After that, walk left to reach the numbered button puzzle.
Q: What is the Larry button sequence in Sally Face Episode 3?
Step on the buttons in this order: 5, 4, 3, 4, 3, 2, 3, 2, 1. Then pull the lever.
Q: How do I leave Larry’s maze?
After completing the button sequence, pull the lever, walk right, and exit through the third door.
Q: What should I do if I keep getting lost?
Use the scary wind sounds as your navigation clue. Avoid choosing doors based only on room appearance, because several dungeon rooms look similar.