- Sally Face beelzebub door 4 code: Enter the symbol sequence represented by 8-6-7.
- Puzzle clue: Count the lines in the symbols connected to the first three doors.
- Correct order: Use the resulting values in reverse order: 8, 6, 7.
- Story impact: Door 4 is optional, so you can return to Edgar if you only want to continue the main path.
Sally Face beelzebub door 4 code
The Sally Face beelzebub door 4 code is 867 when entered in the correct order. This puzzle appears in Episode 4, where Lord Beelzebub asks Sal to look at three of the four remaining doors before reporting back.
The code is not a conventional password written on a note. Instead, it is derived from the strange symbols placed around the doors. Each symbol is built from a number of visible lines, and the relevant totals produce three numbers. Those numbers must then be entered from right to left.
Video Highlights:
- The Beelzebub encounter and his instruction about the doors
- The three symbols that matter for solving the puzzle
- The optional nature of the fourth door
- The line-counting method used to reach the final sequence
| Puzzle element | What to do |
|---|---|
| Beelzebub’s instruction | View three of the four remaining doors |
| Symbol clue | Count the visible lines in the symbols |
| Number sequence | Read the three resulting values in reverse |
| Final input | 867 |
| Door status | Optional side-puzzle |
If you only want to open the door, enter 8, 6, 7. If it does not work immediately, inspect the symbols again and count every visible line rather than guessing from their shapes.
How the symbol puzzle works
The puzzle becomes easier once you separate the visual design from the underlying numbers. The symbols can look like diamonds, bows, eyes, or divided shapes, but their appearance is mainly a distraction. The useful clue is the number of lines forming each symbol.
The first three doors provide the information needed to decode the fourth. You do not need to solve all four rooms independently. Beelzebub’s wording points you toward three doors, and the line totals from those rooms form the three digits used at the final door.
| Door group | Function in the puzzle | Key observation |
|---|---|---|
| Doors 1–3 | Provide the numerical clues | Count the lines in their paired symbols |
| Door 4 | Receives the final input | Use the three values in reverse order |
| Fourth remaining door | Not required for progress | It can remain locked |
| Beelzebub’s room | Gives the verbal direction | Report after viewing three doors |
The important counting rule
Count the lines that visibly make up the symbols. Do not interpret the symbols as letters, faces, body parts, or familiar geometric icons. Several players have tried to assign meaning to the shapes, but the reliable method is structural rather than symbolic.
A practical way to avoid mistakes is to count one symbol at a time, write down the total for each room, and only then combine the results. This prevents a visually complex symbol from being counted twice or skipped.
Ignore the Shape
The diamond and bow-like designs are visual clues, not letters or recognizable objects that must be translated.
Count the Lines
Treat each visible line as part of the numerical pattern. Check both symbols associated with the room.
Reverse the Results
The three totals are not entered in the order you first discover them. The working sequence is 8-6-7.
Some walkthrough attempts describe the room values as paired digits, while another practical method totals the lines in each room. For opening the door, the confirmed usable input is 867.
Step-by-step door 4 walkthrough
Follow these steps in order if you want to understand the puzzle instead of entering the answer immediately.
Speak with Lord Beelzebub
Enter the dark area and talk to Beelzebub. He tells Sal to look at three of the four remaining doors, then return and report what was seen. This dialogue establishes which rooms matter.
Inspect the First Three Doors
Visit the relevant doors and examine the symbols placed around them. Focus on the line structure of each symbol, not on what the overall image seems to represent.
Count Each Room’s Lines
Count the visible lines in the paired symbols for each room. Record the three totals separately so you can compare them before entering anything.
Reverse the Three Values
Arrange the three resulting values in reverse order. The final sequence used at door 4 is 8, 6, 7.
Enter the Code and Report Back
Input 867 at door 4. After opening it, return to Beelzebub if you want to complete the conversation and inspect the optional area.
| Step | Action | Expected result |
|---|---|---|
| 1 | Talk to Beelzebub | Receive the three-door instruction |
| 2 | Inspect doors 1–3 | Find the line-based symbols |
| 3 | Count the lines | Obtain three puzzle values |
| 4 | Reverse the values | Produce 8-6-7 |
| 5 | Enter the sequence | Door 4 opens |
The practical answer for the door mechanism is 867. Enter the digits individually in that order rather than treating the code as a written word or symbol name.
What to do inside the optional area
Door 4 is optional. You can return to Edgar and continue the main sequence without opening it, but exploring the area adds unsettling environmental details and helps complete the Beelzebub section.
The rooms contain disturbing visions and fragmented scenes. Their purpose is atmospheric as much as mechanical, so do not expect every room to provide a conventional item or direct reward. The area is designed to deepen the episode’s surreal tone and reinforce the themes of regret, isolation, and corrupted perception.
| Exploration choice | Result |
|---|---|
| Skip door 4 | Continue the main route by returning to Edgar |
| Open door 4 | Explore the optional room sequence |
| View three doors | Satisfy Beelzebub’s instruction |
| Return to Beelzebub | Advance the related dialogue |
| Inspect extra scenes | Learn more through environmental storytelling |
Beelzebub Puzzle Checklist:
- Speak with Lord Beelzebub
- Inspect the symbols around the first three doors
- Count the visible lines in each room
- Reverse the three resulting values
- Enter 867 at door 4
If you decide to skip it
Skipping the door is a valid route. A discussion in the Sally Face Episode 4 help thread on Steam specifically identifies the door as optional and explains that players can return to Edgar.
Still, completion-focused players should open it before moving on. Once you leave the area, revisiting the puzzle may be less convenient, and the optional scenes contribute to the episode’s unsettling narrative presentation.
You can progress without door 4, but skipping it means missing its additional scenes and the chance to finish Beelzebub’s side interaction in the same visit.
Common mistakes and FAQ
The most common problem is not the final sequence itself. It is misreading the symbols, counting the wrong features, or entering the values in discovery order. Use the checks below before assuming the puzzle is broken.
| Mistake | Why it fails | Better approach |
|---|---|---|
| Guessing from the symbol’s shape | The designs resemble familiar objects | Count their visible lines |
| Counting only one symbol | Each room uses a paired visual clue | Check both symbols |
| Entering the values forward | The puzzle requires a reversed sequence | Use 8-6-7 |
| Trying to open every door | The fourth remaining door is not required | Focus on three doors |
| Leaving without reporting | Beelzebub’s dialogue controls the sequence | Return after viewing the rooms |
Q: What is the Sally Face Beelzebub door 4 code?
The usable door 4 sequence is 867. Enter the digits in that order after examining the line-based symbols in the related rooms.
Q: How do I find the door 4 code without looking it up?
Talk to Beelzebub, inspect the first three relevant doors, count the visible lines in their symbols, and reverse the resulting three values.
Q: Is door 4 required to finish Episode 4?
No. The door is optional, and you can return to Edgar to continue the main route. Opening it is recommended for players who want the extra scenes.
Q: Why does the code seem different in some explanations?
Some explanations describe paired digit calculations, while others total the lines in each room. The practical sequence that opens the mechanism is 867.
Before moving on, confirm that you counted the paired symbols, reversed the three values, and entered 867 from left to right.