- Sally Face episode 2 walkthrough: Follow the investigation from Mrs. Sanderson’s apartment to the Death Row interview.
- Early objective: Solve the sewer switches and restore the water so the pony can help you cross.
- Gear Boy upgrade: Combine Todd’s technical skills with Larry’s antenna and your Walkie Talkie batteries.
- Party puzzle: Choose Station 89.3, Telephone, and Chess Tournament to keep the college party quiet.
- Final route: Complete the supernatural maze chapters before returning to the hospital and the White Room.
Sally Face episode 2 walkthrough: Opening Dream
The episode begins with a disturbing dream before returning to Addison Apartment Building. This opening is linear, but the visual details establish the episode’s recurring themes of memory, violence, and supernatural warnings.
Walk right through the park until you see Sal’s mother with the picnic basket. Speak with her, then continue toward the dog. After the scene, keep moving right until you leave the park and reach the ambulance. Enter the ambulance to finish the dream sequence.
| Area | Required action | Result |
|---|---|---|
| Park | Walk right and speak with Sal’s mother | Permission to approach the dog |
| Outside the Park | Continue right toward the ambulance | The dream progresses |
| Ambulance | Enter the vehicle | Sal returns to the apartment investigation |
The dream has no optional puzzle solution. Keep moving right, interact with the highlighted story moments, and enter the ambulance when it appears.
Mrs. Sanderson’s Apartment and the Sewers
In Apartment 403, enter the bathroom and pick up the plunger from the floor. This triggers Sal’s sewer vision. The sewer puzzle requires three wall switches and a specific movement route.
Use the following order:
| Step | Location | Action |
|---|---|---|
| 1 | Lowest sewer area | Walk right to the pony, then return left to the first ladder |
| 2 | First switch | Climb up and flip the switch; initially, nothing happens |
| 3 | Upper switch | Climb higher, move left, and activate the switch so a green light appears |
| 4 | Third switch | Move right, climb again, and activate the next switch |
| 5 | First switch again | Return down two levels and flip the original switch |
When all three green lights are active, return to the lowest level. Blue water now flows through the sewer. Walk right to the pony and use it as a bridge to reach the door.
Back in Apartment 403, inspect the bathroom doorway. The vision reveals a shadowy figure killing Mrs. Sanderson. In the living room, examine the broken coffee table and her body before leaving the apartment.
Do not leave after activating only the upper switches. The first switch must be revisited after the other two green lights appear.
Exploring Addison Apartment Building
After the sewer vision, follow the bloody footsteps along the fourth-floor hallway and speak with Charley. His disturbing transformation ends the sequence and wakes Sal in his prison cell. The story then returns to Larry’s apartment, where the next investigation begins.
Larry takes Sal to the roof and the tree house. Search the shelf beside the filing cabinet to collect the photo, then inspect the filing cabinet and open the chest. Examine the Nature Life Magazine and leather jacket, and take the weird small box. Show the box to Larry to learn that it is missing a piece.
Return downstairs and speak with Larry in his room. Play the new Sanity Falls song on the stereo, then visit Lisa’s room and speak with her. In the basement hallway, talk with Chug twice and inspect the Lost & Found area before using the elevator.
Larry
- Discuss the curse and his father’s disappearance
- Borrow the antenna later
- Show him the upgraded Super Gear Boy
Todd
- Uses the Walkie Talkie batteries
- Installs the antenna
- Upgrades the Gear Boy
Megan
- The ghostly friend Sal is trying to contact
- Requires the upgraded device and necklace
Rosenburg
- Former owner of Addison Apartments
- Provides important background about the building
The elevator connects the major floors, so use it frequently. A practical order is Larry’s apartment, Todd’s apartment, the Lost & Found box, and then Apartment 504.
Required Apartment Visits
Visit the following locations to advance the story:
| Floor | Apartment | Purpose |
|---|---|---|
| Fifth | 504 | Attempt to contact Megan in the bathroom |
| Fourth | 402 | Check Sal’s room and speak with his father |
| Third | 302 | Speak with David and begin the crowbar objective |
| Second | 202 | Learn about the Gear Boy upgrade |
| Second | 204 | Explore Charley’s old apartment |
| Ground | 102 | Speak with Miss Rosenburg |
| Ground | 103 | Speak with Mr. Addison |
Apartment 504 is initially dark. Sal calls Larry with the Walkie Talkie, but Megan does not appear. Leave the apartment and continue visiting residents. In Apartment 202, Todd explains that he needs an antenna and a power source to improve the Gear Boy’s supernatural reception.
Return to Larry’s room in Apartment 1B and inspect the unmarked scanner radio on his chest of drawers. Ask to borrow the antenna. Then take it to Todd and choose the dialogue option “Will this work for the reception?” Offer Todd the antenna, and he upgrades the device into the Super Gear Boy.
The Super Gear Boy is required for the next stage of the investigation. If Todd does not accept the antenna, confirm that the Walkie Talkie batteries were already given to him.
Megan, the Lost & Found Box, and the Crowbar
After showing Larry the Super Gear Boy, return to the tree house and then speak with Todd again. Todd’s research reveals information about Addison Apartments, Charley’s case, and Megan Holmes. This conversation sets up the next objective: finding something connected to Megan.
Go to the basement hallway and search the Lost & Found box. You find Megan’s necklace, which allows the story to move forward. Sal automatically takes Larry to Apartment 504, but the visit itself does not require a new device puzzle. Leave the apartment and continue to the third floor.
The next obstacle is David’s crowbar. David initially refuses because the tool supports his shelf. To change his answer, enter Apartment 301 and solve the college students’ party-planning puzzle.
Set the Radio Station
Speak with CJ in Apartment 301 and adjust the radio to Station 89.3. This selection helps keep the party quiet.
Choose the Party Game
Talk with Azaria in the kitchen, look through her book, and select Telephone.
Choose the Activity
Speak with Sierra and select Chess Tournament from her activity list.
Return to David
Ask David for the crowbar again. He gives it to Sal after the party is arranged.
Use the crowbar on Apartment 403, which has wooden boards sealing the entrance. Enter the apartment, then return to the fifth floor and enter Apartment 504. Use the crowbar on the planks covering the bedroom door.
| Objective | Location | Item or choice |
|---|---|---|
| Improve supernatural reception | Larry’s room | Antenna |
| Power Todd’s modification | Todd’s room | Walkie Talkie batteries |
| Reconnect with Megan | Basement Lost & Found | Megan’s necklace |
| Enter sealed apartments | David’s apartment | Crowbar |
| Keep the party quiet | Apartment 301 | 89.3 / Telephone / Chess Tournament |
David’s crowbar is not available immediately. Complete all three Apartment 301 choices first, then speak with David again before trying to enter the sealed rooms.
The Supernatural Maze Chapters
The bedroom door in Apartment 504 leads into a sequence of story chapters with maze-like challenges. The main rule is to move carefully, avoid hazards, and look for switches, skulls, altars, or doors that unlock the next section.
| Chapter | Main challenge | Progress target |
|---|---|---|
| 1 | Spike maze | Reach the altar and take the book |
| 2 | Laser maze | Activate the switch and reach the upper doors |
| 3 | Church route | Follow the correct door sequence and find Stacy Holmes |
| 4 | Ghost hazards | Cut the power lines and exit through the upper-right door |
| 5 | Forest path | Guide Megan through the woods |
| 6 | Spike maze | Collect three skulls and remain in the pentagram |
| 7 | Final hazard route | Activate the switch, reach the exit, and watch the confrontation |
Chapter 1: Spike Maze
Move through the maze while avoiding the deadly spikes. Reach the altar and take the book. Make deliberate movements rather than rushing across unfamiliar paths.
Chapter 2: Laser Fields
The laser sequence contains several maze sections. Reach the switch in the lower-right area, then work toward the door at the top. In the later section, find the central switch and move toward the door in the top-left. Finish by reaching the altar and using the key.
Chapter 3: The Church
Walk up to the church and speak with the minister. He blocks the direct route because only members may pass through his door. Use the alternate route in this order:
- Door on the right
- Door at the top
- Door on the right
- Door at the bottom
- Door on the right
Speak with the woman in the room to meet Stacy Holmes, Megan’s mother.
Chapter 4: Power Lines and Ghosts
On each level, cut the power lines at the bottom while avoiding the ghosts. The number of ghosts and their movement patterns become more difficult as the sequence progresses. Once the power lines are cut, use the door at the top-right and speak with Rosenburg.
Chapters 5–7
As Megan, move through the woods by going down, left, down, and right. In the next spike maze, head left to find the first skull, then work toward the top-right for the second and continue rightward for the third.
Remain inside the pentagram while the Council summons the demon. Complete the final switch-and-door route, then watch the scene involving Luke and the red-eyed demon. Larry arrives with one of Todd’s inventions, leading to a major revelation about the force haunting Addison Apartments.
Treat every hazard room as a positioning puzzle. Pause before crossing spikes or ghosts, identify the next safe landmark, and prioritize switches over exploration.
Hospital, White Room, and Episode Ending
After the supernatural chapters, the story returns to the hospital. Sal meets with Dr. Enon, but the session ends before Sal can convince him that the events are real. Sal asks Dr. Enon to visit the tree house and verify the evidence.
The perspective then shifts to Dr. Enon. Travel left across the roof area, climb into the tree house, and investigate the location connected to Sal’s story. The next sequence places Sal in the White Room, an empty void where a distorted voice speaks backward. The Phantom appears and warns Sal to run, but the demon catches him.
The episode ends in the Death Row interview room. Sal is questioned by journalist Clare Nettles, and the story continues in Episode Three: The Bologna Incident.
Episode Two Progress Checklist:
- Complete the opening dream and sewer vision
- Collect the weird small box in Larry’s tree house
- Give Todd the Walkie Talkie batteries and Larry’s antenna
- Find Megan’s necklace in the basement Lost & Found box
- Solve Apartment 301 and obtain David’s crowbar
- Open the sealed bedroom in Apartment 504
- Complete the seven supernatural chapters
- Reach the Death Row interview
| Endgame location | Playable focus | Key event |
|---|---|---|
| Hospital | Sal and Dr. Enon | Dr. Enon doubts Sal’s account |
| Tree House | Dr. Enon | He investigates Sal’s former home |
| White Room | Sal | The Phantom and demon appear |
| Death Row | Sal and Clare Nettles | The episode ends before Episode Three |
For a room-by-room route reference, use the Sally Face Episode Two: The Wretched walkthrough from Adventure Gamers. It covers the same major sequence from the opening dream through the Death Row interview.
If you have reached Clare Nettles in the Death Row interview, you have completed the playable story route for Episode Two and can continue with Episode Three.
Q: What is the solution to the sewer puzzle in the Sally Face episode 2 walkthrough?
Activate the two upper switches first, then return to the original switch near the first ladder and activate it again. When the water turns blue, return to the pony and cross to the exit door.
Q: How do I upgrade the Gear Boy into the Super Gear Boy?
Give Todd the Walkie Talkie batteries, borrow the antenna from Larry’s scanner radio, and offer the antenna to Todd after selecting the reception dialogue option.
Q: How do I get David’s crowbar?
Enter Apartment 301 and choose Station 89.3 for CJ, Telephone for Azaria, and Chess Tournament for Sierra. Then ask David for the crowbar again.
Q: Where do I find Megan’s necklace?
Search the Lost & Found box in the basement hallway after Todd explains Megan’s disappearance. Finding the necklace advances the attempt to contact Megan.