Sally Face episode 3 walkthrough: Puzzles & Secrets - Guide

Sally Face episode 3 walkthrough: Puzzles & Secrets

Follow this Sally Face Episode 3 walkthrough for puzzle solutions, missing pages, Clumpy tasks, achievements, and point-of-no-return warnings.

2026-08-20
Sally Face Wiki Team
Quick Guide
  • Sally Face episode 3 walkthrough: Follow the route from the Prologue through the final button puzzles.
  • Important choice: Keep the sticky tack instead of giving it to Ash.
  • Collection goal: Gather all 11 Missing Pages before leaving the final area.
  • Achievement route: Complete the Clumpy tasks, Dead Potato sequence, Premonition clues, and Messenger event.
  • Point of no return: Finish the apartment side content before meeting Todd in his room.

Sally Face episode 3 walkthrough: Prologue Route

The Prologue introduces two puzzle chains before Sally reaches the school. The puzzles are timed, but pausing gives you room to inspect the clues and plan each input. The camera monster is slower than it first appears, so careful solving is safer than rushing.

Video Highlights:

  • The correct shape order for the Scary Door
  • The reverse-order telephone input
  • The first Missing Page and Premonition locations
Prologue Tip

Pause during the fast-paced panels puzzle whenever you need to confirm a shape, height, or bar count. A mistake usually costs more time than a short pause.

The Scary Door

Use the visual clues to arrange the shapes by height:

PositionShapeHeightBars
1HexagonTop1
2TriangleBottom3
3TrapezoidTop1
4SquareMiddle2

The first lever lowers a shape, while the second lever raises it. Match each panel to the order above to unlock the white door and obtain Premonition 1/2.

Swirls and the Telephone

The swirling energy face speaks through numbers. Combine the two text boxes to form:

9687 96753 47 663 63 6269

Read the numbers as phone-keyboard text to reveal the message: “This world is one of many.”

The telephone sets must be entered from right to left:

OrderLocationInput
1Far right6269
2Next set left63
3Next set left663
4Next set left47
5Next set left96753
6Final set left9687

Continue left after entering the final set to collect the book. This adds Missing Pages 1/11 and Premonition 2/2 to the route.

School Puzzles and Early Achievements

The school section combines light exploration with several small item puzzles. Search every room before advancing the story, because some objects support achievements and collectibles that become inconvenient to recover later.

Do Not Give Away the Sticky Tack

When you find the sticky tack in the Science Lab, keep it in your inventory. Giving it to Ash prevents the Clumpy achievement from being completed during this run.

Health Inspectors

Use this route to collect the early items:

  1. Talk to Kim.
  2. Enter Mrs. Packerton’s classroom, room 104, and pick up the paperclip.
  3. Enter the Science Lab, room 201, and collect the sticky tack.
  4. Talk to Todd.
  5. Visit the courtyard and interact with the tree on the left until the tennis ball falls.
  6. Throw the tennis ball at the window.
  7. Talk to Larry and inspect Ash’s locker.
  8. Take Ash’s camera, then complete the second courtyard interaction.
  9. Photograph the bird in the upper-right tree.
  10. Give the bird photograph to Kim in the cafeteria.

The bird clue connects to Kim’s interest in feeding birds. After this sequence, enter the boys’ room, pick up the note near the trash can, and speak with the person in the third stall. Choose the dialogue sequence three, two, three, two.

School objectiveRequired item or actionReward or result
Health InspectorsPaperclip and sticky tackOpens the side-object route
Bribery 101Tennis ball, camera, bird photoAdvances the school sequence
Just a Sec...Note and stall dialogueMissing Pages 2/11, Atonement
Bad StudentDesk code and metal objectOpens the next story stage

Bad Student

Inspect Mrs. Packerton’s desk and enter the first four digits of pi as the Roman-numeral pattern:

III-I-IV-I

Take the strange metal object. Before continuing, remember the letters revealed by the whiteout clue. Meeting Todd in his room is the major point of no return for the apartment side content.

Apartment Exploration Before the Point of No Return

Complete the apartment tasks before returning to Todd’s room. This is the most efficient time to collect the remaining letters, use the Gearboy, and finish the Clumpy sequence.

Best Progression Order

After obtaining the Gearboy, visit every listed room in one sweep. Collect each letter immediately, then finish the tea, candy, basement, and Clumpy tasks before resuming the main story.

1

Check the Mailbox and Sal’s Room

Go right to the mailbox and collect Missing Pages 3/11. Then visit Sal’s room, room 402, and take the Gearboy and teacup. This unlocks several hidden interactions.

2

Collect the Apartment Letters

Use the Gearboy in room 501, the bathroom in room 504, and room 403. Pick up each revealed letter for Missing Pages 5/11 and 6/11. Visit room 401, speak with Rob, and use the sticky tack on his poster for Clumpy 3/8.

3

Continue Through the Upper Floors

Use the Gearboy in room 304 and collect the letter for Missing Pages 7/11. Speak with Chug outside room 303 for Clumpy 4/8, then visit Rose in room 102 and use the Gearboy for Missing Pages 8/11.

4

Finish the Side-Story Tasks

Speak with Addison in room 103 to get tea, visit Todd’s mother in room 202, and give the candy to Chug in room 303. These actions complete Clumpy 5/8, 6/8, and 7/8.

5

Complete the Basement Activities

Inspect the gift outside Lisa’s room, talk with Lisa twice, and enter Larry’s room in the basement. Interact with the blank canvas for Dead Potato 1/1, then play Clumpy on the television until you reach 1,000 points.

Apartment Password and Gearboy Route

The computer in Dad’s room uses the password 491145. The clue connects Diane’s name to alphabet-number positions. Collect the letter beside the bed afterward for Missing Pages 4/11.

LocationInteractionCollection or achievement
MailboxInspect the mailboxMissing Pages 3/11
Room 402Take Gearboy and teacupUnlocks Gearboy interactions
Dad’s roomEnter 491145Collect the nearby letter
Room 501Use Gearboy, collect letterMissing Pages 5/11
Room 504 bathroomUse GearboyHidden interaction
Room 403Use Gearboy, collect letterMissing Pages 6/11
Room 304Use Gearboy, collect letterMissing Pages 7/11
Room 102Use Gearboy, collect letterMissing Pages 8/11

Clumpy Strategy

Clumpy becomes easier when you control the screen instead of chasing every target. Stay near the upper-left corner and focus on red and green flies. The recharge bar in the upper-left shows when the next attack is ready. Reaching 1,000 points completes Clumpy 8/8.

Gearboy

Use it at hidden supernatural points in apartment rooms, near blood evidence, and during the final Messenger sequence.

Sticky Tack

Keep it for Rob’s poster. Giving it away earlier blocks the Clumpy achievement route.

Missing Pages

Search mailboxes, letters, Gearboy scenes, the cult area, and the final floor stick.

Clumpy

Complete the apartment errands, then score 1,000 points in Larry’s room.

Main Story, Whiteout, and Cult Puzzles

Once the side content is complete, enter Todd’s room in room 202 to resume the main story. This section contains several clue-based puzzles where the surrounding environment provides the needed answers.

Story Puzzle Order

Inspect the refrigerator, blood splatter, radio, clock, freezer, and whiteout messages in sequence. Each clue prepares you for the next interaction.

Follow this sequence:

  • Give Todd the bologna in the Science Lab.
  • Enter Mrs. Packerton’s room and interact with the relevant objects.
  • Speak with Larry and inspect the refrigerator.
  • Use the Gearboy at the blood splatter near the fridge.
  • Set the radio to 104.7. The goat’s ear tag supplies the clue.
  • Set the clock to 12:12, matching the number of goat sounds.
  • Enter bedroom 1 and use the Gearboy near Mr. Packerton.
  • Pull the plug, then enter bedroom 2.
  • Open the freezer with I-IV-I-III. Compare the bloodstains with the Morse code paper.
  • Align the two whiteout messages. The completed message is backwards:

“You are unique. You are not like the others. You must unbind yourself from this world, Sal.”

Cult Room Route

Enter bedroom 2 and inspect the torn carpet on the right. Use the Gearboy on the light, speak with Todd, and travel left to collect the light bulb. Install it in the nearby lamp and use the Gearboy again.

Continue right past Todd and inspect the chest to collect Missing Pages 9/11. Return left, pull the right lever, pull the left lever twice, and step on the button.

PuzzleSolutionResult
Radio104.7Opens the next supernatural clue
Clock12:12Advances the room sequence
FreezerI-IV-I-IIIOpens bedroom 2’s evidence
WhiteoutAlign both messages, then read backwardReveals the story message
Cult leversRight once, left twiceActivates the button route

Larry Boy, Sally’s Maze, and Final Collectibles

The final section contains two maze routes and a long button sequence. Sound is the main navigation clue: follow the scary wind noises for Larry Boy, then use silence to navigate Sally’s route.

Finish the Messenger Route First

Do not leave the final button puzzle immediately after solving it. Walk right across the buttons, enter the next room, and complete the Gearboy interaction before returning to pull the final lever.

Larry Boy Maze

Enter the doors in this order:

Right door, middle door, left door, then walk left.

For the first button puzzle, step on:

5, 4, 3, 4, 3, 2, 3, 2, 1

Pull the lever, walk right, and exit through the third door.

Back to Sally

Use the silent route:

Middle door, left door, right door

Walk right, step on the ominous button, and pull the lever. Return left and exit through the left door.

The large button puzzle can be solved with the following groups:

GroupButton sequence
12, 3, 4, 3, 4, 5
24, 3, 2, 4, 3, 4
35, 4, 3, 2, 1, 3
44, 3, 4, 5, 4, 3
52, 4, 3, 3, 4, 5
64, 3, 2, 3, 2, 1
73, 4, 3, 4, 3, 4
83, 4, 5, 4, 3, 4
93, 4, 5, 4, 3, 2
103, 2, 3, 4, 3, 1

After entering the final sequence, do not go through the door right away.

Episode 3 Completion Checklist:

  • Collect both Premonition clues in the Prologue
  • Keep the sticky tack and complete all eight Clumpy tasks
  • Collect Missing Pages 1/11 through 9/11 before the final maze
  • Reach 1,000 points in the Clumpy minigame
  • Complete the Messenger interaction and collect Missing Pages 10/11
  • Inspect the floor stick and collect Missing Pages 11/11
  • Read the journal before leaving the final area

Before You Leave

Walk right across all the buttons and pass through the door. Use the Gearboy on the lights and talk with the figure to unlock Messenger 1/1 and Missing Pages 10/11.

Return to the button puzzle room, go through the door, and pull the lever. Inspect the floor stick, then travel right to obtain the final letter for Missing Pages 11/11. Read the journal before heading all the way left, since this is the safest point to confirm your collection progress.

For a reference layout of the episode’s achievements, secrets, and walkthrough route, consult the Sally Face Episode 3 Full Guide on Steam Community.

Sally Face Episode 3 Walkthrough FAQ

Final Review

If a collectible is missing, check the apartment side route first. The sticky tack decision and the Todd room transition are the two most important progression checkpoints.

Q: What is the hardest puzzle in the Sally Face episode 3 walkthrough?

The long Sally button puzzle is usually the most demanding because it requires several exact sequences. Use the grouped inputs in this guide and avoid leaving the room before completing the Messenger route.

Q: Where is the sticky tack in Episode 3?

The sticky tack is in the Science Lab, room 201. Keep it instead of giving it to Ash, because it is needed for Rob’s poster and the Clumpy achievement path.

Q: What is the point of no return in Episode 3?

Meeting Todd in his room after the apartment errands begins the next main-story sequence. Finish the mailbox, Gearboy, Missing Pages, tea, candy, basement, and Clumpy tasks first.

Q: How do I get all 11 Missing Pages?

Collect the Prologue book page, the school page, the apartment mailbox and letter pages, the cult chest page, and the final Messenger and floor-stick pages. Read the journal after collecting the eleventh page.