- Sally Face episode 5 walkthrough: Follow Ash and Sal through every major area and puzzle.
- Collectibles: Find all six hidden hexagons before the late-game sequence.
- Pyramid route: Solve the College House, Woods, and Wendigo Lake objectives.
- Temple escape: Plant four C4 explosives while avoiding nearby Cultists.
- Final sequence: Use the safe code, console controls, and character switches correctly.
Sally Face Episode 5 Walkthrough: Cemetery and College House
Sally Face episode 5 walkthrough sections begin in the cemetery, where Ash visits Sal’s grave after the previous episode’s devastating execution. Start by walking left across the graveyard until you reach the far edge. A hidden gray hexagon with five green buttons is positioned at the extreme left, and it is easy to miss because it has no marker.
Next, inspect all 13 gravestones. These dedications identify the victims of the Addison Apartments massacre and establish the emotional context for the episode. Sal’s mask at his grave is another important visual detail.
Follow the route below through the College House:
| Area | Action | Important detail |
|---|---|---|
| Graveyard | Walk left and inspect the edge | Collect the gray hexagon with five green buttons |
| Graveyard | Read every dedication | There are 13 gravestones |
| Upstairs | Read the notes and speak with Neil | Review the summary of the Cultist notes |
| Spare Room | Inspect Larry’s photo | Located on top of the cardboard boxes |
| Sal’s Old Room | Talk to Gizmo | The cat is resting on the bed |
| Bathroom | Inspect the far-left edge | Collect the blue hexagon with one white dot |
| Basement | Speak with Maple and read the notes | Maple shows signs of Dark corruption |
| Garden | Enter the shed | Use code 403 5364 |
| Shed | Read Todd’s notes and take the package | The package contains the strange pyramids |
After collecting the package, return to the cemetery. Ash learns that the pyramids may be connected to Sal’s resurrection. The story then moves to the Addison Apartments, where Larry’s ghost asks Ash to burn down the tree house. The request remains unresolved for several weeks, creating the emotional low point before the temple section.
Check unmarked edges before leaving each area. The six hidden hexagons are tied to a later scene, so collecting them during the first visit reduces backtracking.
Temple Route and the Four C4 Charges
When Ash returns to the College House, Neil is missing. Search his backpack upstairs to obtain several packs of C4 explosives and a detonator. Then read Todd’s notes on the computer table before heading downstairs.
Maple has escaped from the basement cage. Inspect the open cage door, return upstairs, and read the letter in the kitchen. The letter explains that Maple and Neil have been taken to the temple and includes the temple map.
The Phelps Ministry requires careful movement. Cultists patrol near the doorways, so avoid standing in their path. The objective is to place explosives in four pillars before reaching the dungeon.
| Order | Location | Action | Route note |
|---|---|---|---|
| 1 | East Hall | Place C4 in the pillar near the red flag | Inspect the nearby white hexagon first |
| 2 | West Hall | Place C4 in the pillar | Walk left through the hall |
| 3 | Inner West Hall | Place C4 in the pillar | Move away quickly after the jar falls |
| 4 | Inner East Hall | Place C4 in the pillar | This completes the explosive setup |
| 5 | Dungeon | Speak with Neil | Travis interrupts the rescue attempt |
The first temple movement pattern is:
Enter the East Hall
From the South Hall, walk right and enter the East Hall. Eavesdrop on the Cultists, then continue toward the red flag.
Plant the First Charge
Place C4 inside the pillar near the red flag. Return left and use the South Hall to reach the West Hall.
Cross the West Halls
Place explosives in the West Hall and Inner West Hall pillars. After the jar crashes, move left immediately and enter the North Hall.
Reach the Dungeon
Pass the wooden door, enter the Inner East Hall, and plant the final charge. Continue left to Neil’s cell.
Speak with Neil in the dungeon. Travis appears and reveals that he is the Cultist who catches Ash. Although the explosive setup is complete, the immediate rescue does not succeed. Ash returns to Sal’s grave, distressed that the others remain trapped.
Do not linger in the Inner West Hall after knocking over the jar. If the Cultist remains at the doorway, the exit can become blocked and the route must be retraced.
Void Memories and the First Two Pyramids
The Void sequence shifts control back to Sal. In the Dark Room, listen to both the Voice From the Light and the Voice From the Dark, then enter the house in the Void. Visit the White Room and Black Room as directed before climbing the stairs to meet Jim.
Jim explains that the Three Pyramids of Asintmah are necessary to stop the evil affecting the town. Door 2 contains a memory of Sal’s childhood, including the time he received Gizmo after his accident.
The first pyramid is hidden in the College House memory. The puzzle uses several codes found throughout the house:
| Clue location | Code | Use |
|---|---|---|
| Microwave | 145 | Read the displayed time |
| Television | 5023 | Inspect the code shown on the screen |
| Steamed bathroom mirror | 7842 | Turn on the shower to reveal it |
| Todd’s door | 13010 | Enter the sum of 145 + 5023 + 7842 |
Before entering Todd’s room, rotate the three hexagons in the spare room so every arrow points straight up. Then turn on the stereo in Sal’s room and interact with the hexagon under the bed. After entering 13010 at Todd’s door, collect the first pyramid.
Return to the cemetery and activate the North pyramid with this sequence:
| Pyramid | Section sequence | Result |
|---|---|---|
| North | Top, right, left, top, left, right | Activate the first pyramid |
| West | Right, top, right, left, left, top, right, top, top | Activate the second pyramid |
| East | Left, right, top, right, right, left, top, left, right, left, top, right | Activate the third pyramid |
Click Place after completing each sequence. The West pyramid becomes available after solving the Woods puzzle. The East pyramid is completed later at Wendigo Lake.
For Todd’s door, add the three house clues rather than entering them separately: 145 + 5023 + 7842 = 13010.
The second pyramid begins in the Woods. Walk to the far-left edge to collect the green hexagon with four red dots. In the central area, inspect the three ground tiles. Then find the single tile near the back and match its sun-and-moon pattern to the central tile:
| Row | Required pattern |
|---|---|
| 1 | SUN, SUN |
| 2 | MOON, SUN |
| 3 | MOON, MOON |
Find the broken nine-square tile in the lower-right area and match it to the central pattern:
| Row | Required pattern |
|---|---|
| 1 | DARK, DARK, LIGHT |
| 2 | LIGHT, LIGHT, DARK |
| 3 | DARK, LIGHT, DARK |
The central tiles rise after both patterns are correct. Rotate the three hexagons on the pillars until all arrows point upward, then collect the second pyramid. Activate it at Sal’s grave using the West sequence in the table above.
Third Pyramid and Hexagon Collection
The Void returns after the West pyramid activation. Speak with Jim, enter Door 4, and watch the memory of Sal’s first day at school. The story then moves to the cave at Wendigo Lake.
At the cave entrance, collect the red hexagon with six blue dots from the grass on the right. Enter the cave and speak with Tala Grey twice. She explains that her grandfather is missing. Inspect the paintings before entering the next cave area.
Ash then returns to Sal’s grave and activates the East pyramid. Use the 12-click sequence shown in the pyramid table:
- Left section
- Right section
- Top section
- Right section
- Right section again
- Left section
- Top section
- Left section
- Right section
- Left section
- Top section
- Right section
Select Place after the final input. Once all three pyramids are activated, the ritual requires Ash’s blood. The scene leads back into the Void, where Sal receives one final task: claim the power of the Blade of Osiris.
Use this checklist before progressing into the final temple sequence:
Episode Five Progress Checklist:
- Collect the gray hexagon at the far-left cemetery edge
- Collect the blue hexagon in the College House bathroom
- Collect the purple hexagon beneath Sal’s bed
- Collect the green hexagon in the Woods
- Collect the red hexagon near Wendigo Lake
- Read the gravestones and key notes before leaving each area
The walkthrough identifies six hexagons in total. The sixth is found later during the Void sequence, while the first five are gathered in the cemetery, College House, Woods, and Wendigo Lake.
The hexagons are unmarked and blend into their surroundings. Search far-left edges, room borders, and floor areas before triggering major story transitions.
Final Temple Sequence and Ending
After the Blade of Osiris objective begins, return to the Phelps Ministry as Ash. Walk from the South Hall through the West Hall and Inner West Hall. The Centre Chamber is locked, so switch to Sal when the game prompts you.
As Sal, enter the Office through the wooden door. Read the notes on the desk to learn that the Cult’s initiation occurred in 1983. Use 1983 to open the safe and read Jim’s hidden letter to Lisa.
The Centre Chamber control console requires the following arrangement:
| Control row | Required setting |
|---|---|
| Toggles | TOGGLE, TOGGLE, TOGGLE |
| Switches | SWITCH, SWITCH, SWITCH |
| Direction controls | Down, Up, Down |
| Sliders | SLIDER, SLIDER, SLIDER |
| Buttons | 3, 1, 2 |
Once the console is configured, the Centre Control Chamber opens. Inspect the book cabinet on the left to reveal the secret entrance, then go up and enter Door 5 in the Void.
The Door 5 sequence is performed in this order:
- Click the O.
- Click the white hexagon.
- Click the gray hexagon.
- Click the blue hexagon.
- Click the red hexagon.
- Click the green hexagon.
- Click the purple hexagon.
- Click the O again.
This unlocks a major memory involving Sal’s mother and the Dogman, the Cult’s leader. After the cutscene, leave the room and return to the Office.
The remaining Centre Chamber scenes switch between Sal, Ash, Larry, and Ashley. As Ash, use R when the approaching enemies must be struck with the super-arm. As Sal, continue through the console and darkened-room scenes until the Devourer of God appears.
Sal
- Opens the hidden Void sequence
- Reclaims the guitar from Larry
- Advances the final ritual
Ash
- Navigates the Ministry
- Uses the super-arm with R
- Resists the Dark in the Centre Chamber
Larry
- Appears during the Centre Chamber events
- Explains what happened after the tree house burned
- Returns Sal’s old guitar
The final scenes move through the Centre Chamber, Game Console, Darkened Room, Arcade Alert, and Church Ruins. Follow each automatic character transition and watch the dialogue carefully. The episode concludes with a bittersweet ending involving Sal and Larry.
Save your attention for character changes rather than searching for additional items. The late-game route is primarily story-driven, with only a few required interactions.
For additional scene-by-scene reference, consult the Sally Face Episode Five: Memories and Dreams walkthrough.
FAQ
Q: What is the code for Todd’s door in the Sally Face episode 5 walkthrough?
The code is 13010. Find 145 on the microwave, 5023 on the television, and 7842 in the steamed bathroom mirror, then add them together.
Q: Where are the hidden hexagons in Episode Five?
They are located at the far-left cemetery edge, the College House bathroom, beneath Sal’s bed, in the Woods, near Wendigo Lake, and during the later Void sequence.
Q: How many C4 pillars must Ash activate in the temple?
Ash must place explosives in four pillars: one in the East Hall, one in the West Hall, one in the Inner West Hall, and one in the Inner East Hall.
Q: What is the safe combination in the final temple section?
Use 1983, the year connected to the Cult’s initiation notes found in the Office.
Some interactions are easy to miss because the hexagons have no labels. Search each listed location before leaving, especially the cemetery, bathroom, Woods, and Wendigo Lake.