- Sally Face walkthrough: Follow the chapter order from Strange Neighbors through Memories and Dreams.
- Core route: Talk to every resident, inspect suspicious objects, and revisit rooms after major discoveries.
- Puzzle focus: Track keys, codes, Gear Boy upgrades, notes, and special items before changing floors.
- Spoiler warning: This guide covers major murders, cult revelations, character deaths, and the ending.
- Best approach: Explore carefully instead of rushing dialogue, because optional conversations often reveal solutions.
Sally Face walkthrough: How to Read This Guide
Sally Face is a story-driven horror adventure game built around exploration, dialogue, environmental puzzles, and unsettling supernatural discoveries. This walkthrough follows the main progression through all five episodes without treating the game like a combat-focused title. Most solutions come from examining rooms, questioning residents, and connecting evidence across different time periods.
The game frequently hides progress behind a conversation or a return trip. If a door, object, or character seems inactive, finish the nearby dialogue and check the area again. Some puzzles also require items gathered on another floor, so avoid assuming that every locked object can be solved immediately.
Video Highlights:
- Full story coverage from Episodes 1 through 5
- Early apartment investigation and the first evidence trail
- Gear Boy and supernatural puzzle sequences
- Major reveals involving Larry, Ashley, Todd, and the cult
- Final temple encounters and alternate-reality progression
| Episode | Main setting | Primary objective |
|---|---|---|
| Episode 1 | Addison Apartments | Investigate Mrs. Sanderson’s murder |
| Episode 2 | Addison Apartments | Research ghosts and the red-eyed entity |
| Episode 3 | Knockfell High | Investigate suspicious bologna |
| Episode 4 | Addison Apartments | Discover the cult’s return |
| Episode 5 | Multiple realities | Recover the pyramids and confront the cult |
This walkthrough discusses the identity of the killer, Larry’s fate, the apartment massacre, the cult, and the final confrontation. Stop before Episode 4 if you want to experience those twists without guidance.
Explore First
Inspect rooms, furniture, paintings, shelves, and unusual stains before leaving a floor.
Talk Twice
Revisit important residents after finding evidence. New dialogue often unlocks the next objective.
Track Items
Keep notes on keys, codes, batteries, antennas, teeth, pyramids, and puzzle-box pieces.
Episode 1: Strange Neighbors and the First Murder
Episode 1 begins after Sal Fisher and his father move into Addison Apartments. Explore the building from the fourth floor downward, introducing yourself to residents as the investigation develops. Lisa provides access to the basement, where you meet Larry and learn that the murder in Apartment 403 may not be as simple as the police claim.
The first major objective is to find evidence linking Charlie Mansfield to Mrs. Sanderson’s death. Larry’s account points toward a missing Glitter Pony, while the crime scene reveals a gap in the blood around one collectible.
Explore the apartments
Visit Lisa, Charlie, Mr. Addison, Mrs. Gibson, and the residents on the upper floors. Speak with Lisa again to receive the basement key card, then meet Larry in his room.
Investigate Apartment 403
Let Larry create a police distraction with his scanner. Enter Apartment 403, inspect the murder scene, and examine the Glitter Pony display. The missing collectible is the important clue.
Use Addison Tea
Request tea from Mr. Addison, then give it to Charlie. When Charlie becomes drowsy, obtain another cup and use the opportunity to search his collection.
Recover the evidence
Place the missing Glitter Pony in the bag Larry provides. Return it to Detective David, who accepts it as evidence and arrests Charlie.
Continue the dream sequence
After the investigation, follow the dream scenes and Larry’s perspective. These sequences reveal that the apartment’s history is connected to something much older.
| Item | Where to find it | Why it matters |
|---|---|---|
| Basement key card | Lisa | Opens access to Larry’s area |
| Police scanner | Larry’s room | Creates the distraction for Apartment 403 |
| Addison Tea | Mr. Addison | Makes Charlie fall asleep |
| Baggy | Larry | Lets Sal handle the Glitter Pony indirectly |
| Missing Glitter Pony | Apartment 403, then Charlie’s room | Links Charlie to the crime scene |
The arrest is intentionally misleading. The recovered collectible appears convincing, but later evidence proves that Charlie was falsely accused. Treat this episode as the introduction to the game’s central pattern: visible evidence is often manipulated, incomplete, or connected to a much larger conspiracy.
If progress stops, speak with Larry, Lisa, and Mr. Addison again. The tea sequence requires the correct conversations before Charlie will accept another cup.
Episode 2: Ghosts, Gear Boy, and Megan
Episode 2 expands the mystery from a local murder into a supernatural investigation. Larry reveals his fears about his father’s disappearance and introduces Sal to Megan, a ghost connected to the apartment’s past. Todd becomes essential because his technical knowledge transforms the Gear Boy into a paranormal detection device.
Your main goal is to gather the parts needed for the Super Gear Boy, locate Megan’s necklace, and use it to make contact with her. The episode also establishes the red-eyed demon and connects the Holmes family to the apartment’s hidden history.
| Required component | Source | Function |
|---|---|---|
| Gear Boy cartridge | Larry | Detects supernatural activity |
| Antenna | Larry’s police scanner | Improves reception |
| Battery | Larry’s walkie-talkie | Provides electrical power |
| Super Gear Boy | Todd | Detects and energizes apparitions |
| Megan’s necklace | Lost and found box | Helps summon Megan |
Visit Larry’s treehouse
Follow Larry to the treehouse and inspect his father’s belongings. Examine the puzzle box and take it when Larry allows you to keep it.
Search for paranormal clues
Speak with Megan’s neighbors, Mrs. Rosenberg, Todd, and other residents. Use the Gear Boy near suspicious rooms and bathrooms.
Build the Super Gear Boy
Retrieve the scanner antenna from Larry and the walkie-talkie battery. Bring both parts to Todd so he can modify the device.
Find Megan’s necklace
Search the lost and found area. The necklace is the personal object needed to strengthen Megan’s connection to the living world.
Question Megan
Return to the bathroom and activate the Super Gear Boy. Ask Megan about Greg, her parents, the lake, and the necklace before the apparition disappears.
Open the blocked room
Borrow David’s crowbar after helping quiet the college students’ party. Use it to access the boarded room and uncover more evidence about the Holmes family.
| Character | Information gained |
|---|---|
| Larry | His father vanished after a supernatural encounter |
| Megan | Her parents’ history is tied to the red-eyed entity |
| Todd | The Gear Boy can detect and energize spirits |
| Mrs. Rosenberg | The Addison family and the building have a long history |
| Mr. Addison | The apartment’s present owner is isolated by old trauma |
The Super Gear Boy only works when its antenna is extended. Watch for the screen to react, then use the discharge control near the paranormal hotspot.
Episode 3: The Bologna Investigation
Episode 3 moves the investigation to Knockfell High, where Sal and his friends examine suspicious school lunches. The bologna investigation begins as a strange food complaint but eventually exposes a hidden slaughter room, a cult connection, and another cover-up.
Progress depends on helping classmates rather than forcing the investigation forward. Speak with the students in the courtyard, choose appropriate activities for their party, and use the resulting goodwill to obtain access to restricted areas.
| Objective | Action | Result |
|---|---|---|
| Investigate the bologna | Ask Kim about its source | Learn it comes from Mrs. Packerton |
| Distract the teachers | Throw a ball toward the birds | Clear the hallway |
| Photograph the file | Use Ashley’s camera | Inspect Kim’s records without stealing them |
| Help the party | Choose quieter activities | Obtain David’s crowbar |
| Open the classroom drawer | Use the Roman numeral clue | Find occult objects and ingredients |
| Enter Packerton’s apartment | Solve the lock and search rooms | Discover the hidden meat operation |
The classroom drawer uses a combination based on the Roman numeral clue. The solution is 3141. After opening it, inspect the jars, bird skull, old Bible, and strange metal box. These objects foreshadow the occult material beneath the apartments.
Episode 3 Progress Checklist:
- Ask Kim where the bologna comes from
- Help the students select a quieter party plan
- Use Ashley’s camera to photograph the school file
- Open the classroom drawer with 3141
- Search Mrs. Packerton’s apartment
- Inspect the hidden basement temple
After entering Mrs. Packerton’s apartment, search the refrigerator, bedrooms, bathroom, and locked rooms. The freezer contains bologna, but the deeper evidence is in the hidden slaughter area. You also encounter Mr. Packerton in a horrifying condition and must decide whether to disconnect the machine sustaining his suffering.
The final section leads to an underground temple. Work with Larry and Todd to activate the green devices, align the mechanisms, and open the central gate. When you find Ashley, escape with her and return to the group. The chapter ends by revealing that the school mystery is part of a much wider cult operation.
The temple is a maze with switches, symbols, books, and gates. Search each room before moving deeper, because returning through the maze can be confusing after the mechanisms activate.
Episode 4: The Apartment Massacre
Episode 4 is the most important chapter for understanding Sal’s trial. Several years have passed, the friends are older, and the group returns to Addison Apartments after strange activity resumes. The chapter uses a darker structure, shifting between investigation, courtroom testimony, and the final night at the building.
Explore every floor with Larry, inspect the old rooms, and collect the teeth, tapes, notes, and other clues. Many residents behave strangely because the cult’s influence has returned. The chapter eventually forces Sal to confront the possibility that his own perception cannot be trusted.
| Investigation clue | Location or source | Purpose |
|---|---|---|
| Broken tapes | Apartment rooms | Reveal memories and hidden voices |
| Teeth | Multiple apartment floors | Point toward the cult’s activity |
| Birdcage mechanism | Upper apartment | Requires a tool and a directional clue |
| Pocket knife | Apartment search | Opens or examines obstructed objects |
| Cult evidence | Basement temple | Confirms the danger is active again |
| Necrolight guitar | Todd | Allows interaction with the spirit realm |
Search the apartments
Visit former residents and inspect the rooms connected to earlier episodes. Collect tapes, teeth, the pocket knife, and unusual objects.
Investigate the birdcage
Find the directional clue and use it to open the hidden compartment. The revealed key gives access to the temple area.
Follow the spirit clues
Use Todd’s modified equipment and the Necrolight guitar to communicate with Larry and other supernatural presences.
Survive the final night
Move through the building while the residents become corrupted. Follow the required sequence rather than searching for an alternate peaceful route.
Complete the testimony
Continue through Ashley’s testimony, Todd’s condition, and the execution sequence to unlock Episode 5.
The chapter’s central tragedy is that Sal believes he is saving the building from a supernatural infestation. The game presents his actions through conflicting perspectives, leaving the player to question whether the voices are guiding him, deceiving him, or reflecting a fractured reality.
Episode 4 is designed to reframe earlier events. The trial, Ashley’s testimony, and the therapist’s statements should be read together rather than treated as separate explanations.
Episode 5: Memories and Dreams
Episode 5 begins after Sal’s execution and follows Ashley as she searches for a way to reach him. The story then moves through alternate realities, dreamlike locations, and fragments of the characters’ pasts. Sal’s soul is broken across different realities, so the final progression is less about ordinary exploration and more about connecting symbols and solving reality-specific puzzles.
There are three major pyramid sequences. Each one is hidden in a different reality and requires a distinct puzzle style. The order is generally presented through the north, west, and east connections shown by the recovered notes and symbols.
| Pyramid route | Reality style | Main puzzle idea |
|---|---|---|
| First pyramid | Familiar house | Combine numerical clues from household objects |
| Second pyramid | Forest reality | Match moon and sun symbols |
| Third pyramid | Cave reality | Solve the directional symbol arrangement |
Prepare as Ashley
Search the house, collect Todd’s notes, gather the pyramid components, and follow the instructions connected to the temple.
Reach the temple
Move through the guarded passages carefully. Place the explosives behind the sacred jars at the marked pillars.
Enter the first reality
Use the household clues to calculate the combination. The relevant numbers combine to produce 13010.
Solve the forest puzzle
Match the moon and sun symbols on the two panels. Complete the sequence to activate the second pyramid.
Solve the cave puzzle
Follow the directional symbols and complete the final arrangement. This activates the third pyramid.
Complete the final battle
Use Sal, Larry, Todd, and Ashley’s abilities as the encounters change. Follow the on-screen controls for each character and keep moving through the shadow attacks.
The final confrontation combines several gameplay styles. Sal uses the Necrolight power, Larry’s spirit form protects the group, Todd helps counter the cult’s machinery, and Ashley provides the connection that allows Sal to return as a weapon against the darkness.
The ending is deliberately bittersweet. The group defeats the immediate cult threat, but the story leaves several questions open about the Mother Tree, the void, the Devourers of God, and the characters’ existence after the battle. The final “To Be Continued” message reinforces that the mythology extends beyond the events shown.
During the final battle, focus on learning each character’s control pattern. The fight changes mechanics several times, so treating it as one repeated attack sequence can cause unnecessary mistakes.
Q: What is the best way to use this Sally Face walkthrough?
Read one episode at a time and explore every room before checking the next objective. The game often unlocks progress through dialogue, revisits, and optional evidence rather than a single obvious quest marker.
Q: Can I avoid the major deaths in Sally Face?
The major story deaths are part of the fixed narrative. Dialogue choices can change conversations and the order of discoveries, but they do not create a fully peaceful route through the later episodes.
Q: What is the Episode 3 classroom drawer code?
The code is 3141. Use the Roman numeral clue in the classroom to open the drawer and inspect the occult objects inside.
Q: What happens after Episode 4?
Episode 5 follows Ashley’s attempt to reach Sal after his execution. The chapter shifts through alternate realities, introduces the three pyramid puzzles, and leads to the final confrontation with the cult.